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Leave - First-Person Horror Game

January 16, 2026

UnityC#3D

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About the game

Project Horror is a short prototype my friend and I built to experiment with 3D first-person horror game mechanics. You find yourself in a building with four doors, you find keys openning the doors. You can find a flashlight and batteries in the rooms. Manage your batteries carefully, avoid the creature stalking the halls, turn on the generator when it gets dark, and find clues to use in a combination padlock to escape.

Features

  • Find keys to open doors
  • Flashlight with a battery-drain system
  • Collectable batteries to keep your light alive
  • Enemy appears when lights go off
  • Enemy AI that patrols, spots you with a vision cone, stares you down, then chases
  • Jumpscare sequence with camera shake and fade-to-black when caught
  • Combination padlock puzzle
  • Inventory system for collected items
  • Pause menu and settings

How to play

Download the game from the download button, unzip it, and run the executable.

  • WASD — Move
  • Mouse — Look around
  • E — Interact
  • T — Toggle flashlight on/off
  • R — Reload flashlight battery from inventory
  • Arrow Keys — Change numbers on padlock

What I learned

This project gave me hands-on experience with Unity’s NavMesh system for enemy pathfinding and building multi-state AI. I got more comfortable with 3D level design, scripted scare events, and creating horror atmosphere through lighting and post-processing. Overall it was a challenging and rewarding project that pushed me further into game systems design.